|Anyone can kill the devil; that's why they always make teens the vampire slayers, the magical girls. But some kids can't even get that right; and that's why meangirl Neptune, tomboy Jupiter, and shy shy Venus have to endure one more week of summer camp and each other, singing boring songs about jesus, doing busywork for adults, and hoping god's radio can't hear them.|
Before they can leave the summer scouts, they've got to spend twelve hours in the loneliest cabin in the woods and wait for the devil to come and live through the night--or not. You know.
|We Know the Devil is a strange, surreal piece of fiction. After getting all of the endings (including the true ending), I can't say that I really understood what happened. But that's okay. It packs an emotional punch that's intensified by the uncertainty of what, exactly, is happening.|
The premise seems straightforward enough, at least at first: three teenagers (Venus, Jupiter, and Neptune) are at a Christian summer camp and hating every moment of it. Soon, they're chosen to sit out the night in an abandoned cabin, waiting for the devil to strike. They play games, talk, and drink to pass the time, but as the night goes on, the reality of themselves and the devil sets in.
One of the key features of WKTD is that all of your choices feature you pairing up two of the characters. Inevitably, one of them will be left out, with grave consequences. There is a true ending that you can get if you plan things out (or just get a lucky guess), but it's not necessarily any better than the other endings...or it might be.
Of note is the VN's presentation. Making use of expressive black-and-white sprites that look like scanned pencil drawings, overexposed photographs for backgrounds, and a haunting synth soundtrack, We Know the Devil has a unique aesthetic that makes it easily stand out. Overall, WTKD packs a lot of emotion in its fairly short (~90 minute) runtime, and is well worth a look or three.
|lunaterra - 06 October 2018|
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