-- 10 9 8 7 6 5 4 3 2 1 Lynne
Lynne is a short visual novel (about 20k words) released on Halloween about the scariest thing in the world - being a teenager. Watch, with no way to change or alter the events, as the heroine gets steadily more and more stressed in the lead-up to her exams, and eventually falls apart.
-- 10 9 8 7 6 5 4 3 2 1 Us Lovely Corpses
Marisol Flores is a girl with a curse. A bizarre and incredibly powerful monster has taken a liking to her, and is now obsessed with kidnapping her. Every so often it appears, takes over the Flores household, and holds her hostage in the attic. To be frank, it's all gotten a little old.
Alejandra de Rosa is the girl with a cure. At the very least, she's a neophyte witch who has the power and knowledge to fend off weird beasts and save pretty damsels. She's served as assistant for years to her grandmother, a powerful witch who has walked these halls many times before, driving the monster back and saving Marisol. This time, however, Alex will be doing this on her own. It's a routine job... so why do things feel a little more dire than usual today? US LOVELY CORPSES is a short surreal-horror-romance visual novel about helping a friend. Go through the house, cut the roses, and save the girl. Just remember: the monster knows you're here. There will be puzzles that you can only solve with hints from the roses, so try to keep an open ear while doing your job. But keep in mind you may not want to hear everything these flowers have to say.
-- 10 9 8 7 6 5 4 3 2 1 Sweetest Monster
'I love you for who you are. I've loved you from the moment I met you.'
Robin Hawkins is down on his luck. His relationship with his wife, Sally, is stagnating, and his daughter, Melody, no longer speaks to him. Stuck in an unsatisfying and draining job, Robin's life is one long, monotonous slog... until he meets the mysterious girl of his dreams in the middle of the night, Bell. However, there is far more to Bell than meets the eye - and Robin's 'dreams' are fast in danger of becoming 'nightmares'.
-- 10 9 8 7 6 5 4 3 2 1 Chaos;Head
Takumi is a high school student. He is withdrawn and is not interested in 3D things. In his town, a mysterious serial murder case happens and people get panicked. One day, when he chats on the internet, a man suddenly contacts him and gives him a URL. He goes to the website and finds a blog image that suggests a next murder case... On the next day, it really happens...
-- 10 9 8 7 6 5 4 3 2 1 Higanbana no Saku Yoru ni - The First Night
Marie is trapped in a horrible situation. She's being constantly tormented by her classmates and regularly molested by her teacher. With nowhere else to turn, she finds herself asking for supernatural help from one of the seven demons of the seven mysteries of her school. All she desires is the death of her cruel classmates and teacher. How far will Marie be willing to go in order to achieve the murders that would free her from her living hell?
-- 10 9 8 7 6 5 4 3 2 1 Love at First Sight
After falling in love at first sight with the shy Sachi Usui, an injury-ridden, single-eyed high school girl, the protagonist tries to win over her lonely and isolated heart. A pure, heart-warming romance game where the apple of your eye only has one eye!
-- 10 9 8 7 6 5 4 3 2 1 Lake of Voices
Kikka the Steadfast is a sensitive and empathetic woman who uses a mask of stoicism to protect herself from the harsh world she lives in. Much of everything she's done has been an attempt to find some semblance of security, including the career path she chose to pursue. Kikka works as an official guard for one of the many tiny villages in the region. Her most recent assignment is to travel with fellow guard Bemelle to an allied town that's been under siege by raiders.
With an ever-present sense of urgency, the two find themselves on the shore of Sinnlos, a cursed lake of black water that is home to the Nixi; twisted creatures who take joy in drowning humans. The two need the assistance of a nameless guide to even attempt to cross the maze of bridges spanning the dark waters. But they are not the only ones seeking passage that night. The guide agrees to lead them all, whilst also giving a warning that a group this large has no chance of making it across whole. Someone will be lost along the way. None of them volunteer to stay behind, regardless. And so the ill-fated journey over the lake of voices begins.
-- 10 9 8 7 6 5 4 3 2 1 Umineko When They Cry
Umineko no Naku Koro ni takes place in the year 1986 during the time frame of October 4 and October 5 on a secluded island named Rokkenjima. The head of a wealthy family named Kinzou Ushiromiya, who lives on and owns Rokkenjima, is near death, and eleven of his family members arrive on the island to discuss how Kinzou's assets will be divided once he is dead. Also on the island are five of Kinzou's servants, and his personal physician. After the eleven family members arrive, a typhoon traps them on the island and shortly after people start to get mysteriously murdered.
-- 10 9 8 7 6 5 4 3 2 1 We Know the Devil
Anyone can kill the devil; that's why they always make teens the vampire slayers, the magical girls. But some kids can't even get that right; and that's why meangirl Neptune, tomboy Jupiter, and shy shy Venus have to endure one more week of summer camp and each other, singing boring songs about jesus, doing busywork for adults, and hoping god's radio can't hear them.
Before they can leave the summer scouts, they've got to spend twelve hours in the loneliest cabin in the woods and wait for the devil to come and live through the night--or not. You know.
-- 10 9 8 7 6 5 4 3 2 1 Higurashi When They Cry
Higurashi no Naku Koro ni takes place during June 1983, at a fictional rural village called Hinamizawa, which has a population of approximately 2000. The main character, Keiichi Maebara, moves to Hinamizawa and befriends his new classmates Rena Ryugu, Mion Sonozaki, Rika Furude, and Satoko Hojo. Keiichi joins their after-school club activities, which consist mostly of card and board games (and punishment games for the loser, usually him.) Hinamizawa appears to be a normal, peaceful, rural village to Keiichi. However, the tranquility abruptly ends after the annual Watanagashi Festival, a celebration to commemorate and give thanks to the local god, Oyashiro-sama. Keiichi learns that every year for the past four years, one person has been murdered and another has gone missing on the day of the Watanagashi Festival. Keiichi himself soon becomes drawn into the strange events surrounding the Watanagashi Festival and Oyashiro-sama. In each story arc, he or one of his friends become paranoid, and a crime is committed. Usually, the crime involves the murder of one of their own friends. While it seems impossible to tell their delusions apart from the mystery of Hinamizawa, slowly the truth is revealed.
Higurashi no Naku Koro ni (proper) is the first set of stories, including the 'Question' arcs.
-- 10 9 8 7 6 5 4 3 2 1 Phenomeno
Visual novel adapted from the youth horror novel written by Hajime Ninomae and illustrated by Yoshitoshi ABe.
Yamada Nagito, a university student living away from home, needing a cheap place to live he finds out about a mysterious House that grants wishes on the market for a ridiculously low rent; he snaps up the house and starts living there. A few nights in he starts hearing strange creaking noises. Each and every night he's assaulted by these torturous noises. The last straw is when he finds the number 7 carved into the wall, as if counting down to something. Yamada having an interest in the occult seeks help from a website he frequently visits: Ikaigabuchi, which specialises in occult topics.
-- 10 9 8 7 6 5 4 3 2 1 Halloween Otome
'You want a demonstration of what my party will be like? Very well. I grant you one.'
You are cordially invited to the Annual Valdemar Halloween Extravaganza. Two weeks of luxury await you. Let's see if you can keep up the masquerade.
-- 10 9 8 7 6 5 4 3 2 1 Corpse Party BloodCovered
A group of high school students stayed after school to tell ghost stories. After a good scare one of them revealed that she is going to transfer school, everyone got sad but then another one told them there's a spell to make them always remember each other. Then everyone agreed to do it, each person hold a part of human-shaped paper and to pull it at the same time.One, Two, Three! They pulled it together and about to went home but soon after something like earthquake happened and all blacked out.
When they woke up they found that some of them are missing but that's not all, the school became a ruin and they couldn't get out. Then they noticed that they are not even in the same school anymore and there is something lurking in the dark school not wanting them to leave...
-- 10 9 8 7 6 5 4 3 2 1 The House in Fata Morgana
You awaken in a decrepit old mansion.
A woman with eyes of jade stands before You, informing You that You are the Master of the house, and she Your Maid. However, You have no memories, no concept of self, or indeed, any certainty that You are even alive. The Maid invites You to join her on a journey through the mansion's lifeless halls, to behold the numerous tragedies that have befallen its residents. She suggests that among them, perhaps You will find some trace of Yourself. Beyond the first door lies the year 1603. It is an era of unparalleled beauty, where art and theatre flourish. Roses bloom abundantly in the garden where the inseparable Rhodes siblings play, and though they appear to be free of worry and strife... not everyone is content to see them happy. Beyond the second door lies the year 1707. In this era, the mansion lies in ruins, and a beast dwells within. He claims to yearn for a life of serenity, but it is not long before he yields to his innate savagery and a massacre ensues. Beyond the third door lies the year 1869. In this technologically advanced era, people are always on the move. The mansion's master is an ambitious businessman who has invested in the rail industry. However, his obsession with wealth and power leads him to neglect and mistreat his wife. Beyond the fourth door lies the year 1099. The Maid tells You that this is the final tale. In this era, You see a young man who claims to be cursed and a girl with white hair, called Giselle, who has been branded a witch and marked for death. Having borne witness to these four tragedies, each set in a different time and place, You are now free to choose whether You wish to end Your story here... or press on. But there are those who would say, 'You were able to bear them because they weren't your tragedies.'
-- 10 9 8 7 6 5 4 3 2 1 Sound of Drop - fall into poison -
Manten Aquarium---a secret place nestled in the city.
Mayumi Nakanobe and Himeno Tamagawa investigate a urban legend whispered about back in middle school. How much of the urban legend was based in truth? Where water turns to blood, where the ghost of the dead curator swims---. Where Mayu may reunite with her missing young sister---. Where a trivial incident leads to strife between best friends---. Where a choice may choice is made to part ways---. Mayu and Hime confront the aquarium's many tragedies. This summer, will you visit the aquarium too?
-- 10 9 8 7 6 5 4 3 2 1 Snatcher
On June 6, 1996 , a chemical weapon known as Lucifer-Alpha under development in Chernoton, Russia, is released into the atmosphere, resulting in the death of 80% of the Eurasian and Eastern European population which in turn results in the death of half of the world's population. The contaminated area becomes uninhabitable for a decade, when Lucifer-Alpha mutates into a non-lethal form. This tragic event later becomes known as 'the Catastrophe'.
Fifty years later, a breed of artificial life-forms or bioroids known as 'snatchers' began appearing in the artificial island of Neo Kobe City, killing their victims and taking their place in society. Nobody knows exactly what they are or where they come from. As Gillian Seed, an amnesiac working for an Anti-Snatcher task force called J.U.N.K.E.R., the player's goal is to track down the source of the snatchers and discover Gillian's mysterious connections with them.
-- 10 9 8 7 6 5 4 3 2 1 Monster Prom
There are only 3 weeks left until monster prom! Go through all kinds of absurd and funny situations to raise your stats and seduce one of your classmates. Beautiful art, witty dialogues and hard choices are the main ingredients of this competitive/cooperative (1-4 players) dating sim.
Do you know how to conquer a monster's heart? ;D
-- 10 9 8 7 6 5 4 3 2 1 Psychedelica of the Black Butterfly
As she fell deeper and deeper into the darkness, she could hear the sound of rainfall.
Also, she heard an animalistic cry. When she woke up, the young girl found herself in a Western-style mansion. An unknown, terrible monster rushes to attack the confused girl. As the young girl ran away from the monster, she thought: 'Where is this place?' 'Who am I, anyway?' Having lost pretty much all of her memories, she eventually met and joined up with some men in the same circumstances as her. They all held weapons that were strange handguns. From there on out, with their lives at stake, they must participate in the 'Black Butterfly Hunt', and collect 'Kaleidoscope Shards' possessed by those monsters. Inside the Western-style mansion in which despair and betrayal swirls, will they be able to find hope in their futures?
-- 10 9 8 7 6 5 4 3 2 1 Brilliant Shadows
Brilliant Shadows is a visual novel that follows the story of Veronica Ashmar, a new graduate of the Mountain and a necromancer. Tradition dictates that upon graduation, necromancers and paladins are to perform the pairing ritual. Binding together one of each type of mage, entwining their lives and powers with another and sealing their fates together with a matching mark upon their primary hands.
Those that succeed and become paired go on as full mages, those that do not are considered nothing more than hedge mages. There are no exceptions and the ritual has never failed. Until the day Ash receives a mark and no fellow graduate to match it. Now she must discover the origin of her mark and attempt to solve the greatest magical mystery that the Mountain has ever known.
-- 10 9 8 7 6 5 4 3 2 1 Kara no Shoujo
The year is 1956; a series of bizarre murders rocks the city of Tokyo. Tokisaka Reiji, an ex-cop turned private eye, joins the investigation at the behest of his friend Uozumi Kyozo, a detective in the MPD. At the same time, he takes on a missing persons' case at a private all-girls high school, as well as a mysterious request from a girl named Toko to find her true self. As Reiji frantically struggles to crack the case, he learns that the murders bear an uncanny resemblance to a case in which his own fiance was murdered six years ago. But try as he might, the body count just keeps rising...
-- 10 9 8 7 6 5 4 3 2 1 The Song of Saya ~ Saya no Uta
Fuminori Sakisaka has a traffic accident which kills his parents and leaves him heavily injured. When he has a brain surgery to save his life, his perception of the world changes: everything he sees becomes blood and guts, people's looks and voices seem like monsters, and food that normally appeals to him tastes disgusting.
As he contemplates suicide in the hospital, Fuminori meets a beautiful girl among the flesh-covered walls. She introduces herself as Saya, and is apparently looking for her father. Fuminori does not want to be separated from Saya, and asks her to live with him. She agrees.
-- 10 9 8 7 6 5 4 3 2 1 Soundless -A Modern Salem in Remote Area-
The small town of Phada is the home of a cult comprising of only 145 people, completely cut off from the rest of the world. The protagonist, Mercy, is the subject of constant religious abuse due to her 'cursed' hallucinations, which cause her to see a corrupted world filled with red and black beetles. After the death of the town's 25th 'Holy Woman', two new Holy Women instead of one are birthed in her place.
When classes end the next day, one calls out to Mercy. 'I can see it, too.'
-- 10 9 8 7 6 5 4 3 2 1 9 Hours, 9 Persons, 9 Doors
Nine people have been kidnapped by a mysterious person called Zero and are forced to participate in a survival game called the 'Nonary Game'. Each player has a bracelet numbered 1-9, which they must use to pass through doors numbered 1-9 to reach the exit before 9 hours run out and the ship in which they are in sinks. Various puzzles must be solved in order to advance through the ship and reach the exit, while uncovering the mysteries behind the Nonary Game.